The listener should not ever get close to the radius for best results. This should be used carefully and is mainly for distant audio sources that need to sound "large" as you move past them. Near only overrides an Audio Source curve if you turn on the "Use Spatializer Falloff" checkbox on VRC_SpatialAudioSource.Īn audio source is normally simulated to be a point source, however changing this value allows the source to appear to come from a larger area. We recommend keeping this at zero for realism and effective spatialization. The near radius, in meters, where volume begins to fall off. Avatar audio is limited to a maximum of 40m.įar only overrides an Audio Source curve if you turn on the "Use Spatializer Falloff" checkbox on VRC_SpatialAudioSource. The far radius, in meters, where volume falls off to silence. Avatar audio sources are limited to a maximum gain of 10dB. By default, world audio sources get a 10dB boost. On avatars, it is best to disable and enable the Audio Source components rather than the entire GameObject. Other than these limitations, VRC_SpatialAudioSource works precisely the same on avatars as it does in worlds. These limitations are in place to prevent abuse and malicious sounds. VRChat supports using VRC_SpatialAudioSource on avatars, albeit with some limitations.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |